models. A number of models begin with organizational mission analysis, then conduct gap analysis between the desired and actual human performance states. After that, this is followed by cause analysis, intervention selection, implementation of interventions, and finally some feedback or evaluation. In this minipaper, we'd like to introduce ISPI HPT model which is one of well known HPT models.
value because many people want it for its own sake. Pleasure providers must capture the attention of audiences and entertainment consumers in order to get them to the venue, destination, or box office.
3. Entertainment Experiences
Passive—absorbing only (Passive: movie, television, novels)
Educational—active engagement in problem solving (Twitter, engaging audie
abilities
Siemens promotes lifetime education. In 2011, Siemens invests 250 million Euro for employee education. Siemens respects diversity in order to creativity and local market power. Siemens puts emphasis on integrity. Siemens proposes direction such as world economy solution- urbanization, population growth, climate change- and runs diverse mentoring programs for providing career chances.
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3D or 4D media contents let users see and feel everything.
More Genres are expected to be screened with 3D or 4D
Enhancement of telepresence
Among other things, 3D movies are anticipated to popularity expecially such as SF or Action Genre
Nintendo Wii and Sony are developing 3D game
Through maximization of the senses can enhance the entertainment value of games
in the market.
Driving Successful Technology Commercialization: Another short-term goal is to spearhead the successful commercialization of technologies developed through our
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3. What has been the greatest challenge to your value system that you've faced and how did you handle it? (10 font, max. 1 page)
4. (optional) Is there any further information that you wish to provide to